Salt Lake Area Pinballers (SLAP) Season 1
The SLAP League Season 1 will take place every Thursday at 7pm starting on Feb. 18th, 2016. It will run exactly 10 weeks ending with Tournament night on April 21st. Match Line-Ups will be in a random equal rotation. Match Line-Ups will be posted 1 week ahead starting on week 2. A schedule of locations and machines will be provided as far in advance as possible. Machines will be chosen randomly with consideration to best condition and variety for the league.
Each player will play 8 games a night consisting of 4 heads up matches of 2 games each.
The winner of each game will be awarded 1 point. (Game Point)
The 2 games will then be totaled and the winner will be awarded another 1 point. (Match Point)
An exact tie will force a 1 ball tie breaker. (Can be paid from kitty if possible)
i.e. 3 points are awarded each match. 12 points maximum are available nightly to a player who sweeps all 4 matches.
Players will alternate starting position each game. The player with the lowest season point total determines starting order on 1st game. The order of the 2nd game is always the opposite of the 1st game. All ties (including the first week) are settled by a best 2 out of 3 Rock Paper Scissors Showdown.
On week 10 the four players with the highest total points for the season will participate in a step-ladder style playoff. All ties will play a 1 game match to settle any positions until there is a definite 1st, 2nd, 3rd, and 4th high qualifier. The players with the 3rd and 4th highest season total will then play a best 2 out of 3 game match with the winner advancing to play the player with the 2nd highest season total in a best 2 out of 3 match and the winner of that match will advance to face the player who qualified 1st in a best 2 out of 3 game match to determine the Season 1 League Winner.
Week 10 Side Tourney
The players who do not qualify for the 4 man play off will participate in a side tourney. The format will be a double elimination tournament. Qualifying positions will be based on league standings.
Dues Totaling _______ will be paid each week to the league treasurer. Each player will be responsible to stay current on league dues. A player who falls more than 2 weeks behind on dues may be subject to expulsion from the current season and future seasons. 100% of dues collected over the season will be distributed back to the members on week 10. Each player will also be responsible for their own entry fee and/or credits in public locations. In the case of extra credits being on a machine due to replay/match, the money normally paid should be put into a league “kitty” this money will be added to the general prize fund. Money needed to replay a game/match due to a major or catastrophic malfunction may also be taken from the “kitty”. If the kitty has no money in it, then each player is responsible for paying for their own malfunction replays.
In these rules, SLO stands for Senior League Official. For situations requiring an immediate decision or rule interpretation, this refers to the highest-ranking league official present who is not directly affected by the decision. In particular, rulings of malfunctions or interference should be deferred to an uninvolved official. In other cases, it refers to any appropriate league officer.
The order of rank for league officers is: League Commissioner, League Deputy Commissioner, League Treasurer, and League Statistician.
For SLAP League Season 1 the officers will be the following:
League Commissioner – Dan Newman
League Deputy Commissioner – Jeff Rivera
League Treasurer – Josh Craig
League Statistician – Jason Anderson
Absences are a common problem in any league. We want to try to accommodate as many people as possible. So sharing a league with 1 or more players will be allowed. Substitutes will also be allowed. In some instances, pre-playing may also be possible, but it will depend on location and availability. A player is not guaranteed the ability to pre-play. A player will also not be allowed to pre-play more than once in a season. If a player is absent and does not provide a substitute, then all of that players matches will be forfeited that week. In case of multiple absences in a row the player is responsible for making arrangements with the league commissioner to stay current on league dues.
Please try to arrive on-time or even early. If a player is running late, they must call/text a league official before 7:00pm, and a 15-minute delay in the match will be granted. If a player is not present at the start of their match, they will forfeit the game and their score will be recorded as zero. The on-time player will begin play as single player. At the end of game 1 the on-time player will begin game 2. If the late player arrives anytime during the 1st game, he may play in the 2nd game of the match. If the late player arrives during game 2 of the match, he may play a single player game to determine his game 2 score, but his game 1 score would remain zero.
By joining the SLAP League, you are committing to participate in the league for the entire 10-week league. Each participating member will be responsible for the entire 10 weeks of league dues. The final 2 weeks of dues will be due on week 8. This will ensure the prizes are accurately collected and distributed. Matches must be recorded and verified by the participating players (score sheets provided).
Odd Number Player
In the case of the league having an odd number of players, we must all hunt down 1 player and force them to have fun with us every week. This format is not very conducive to an odd number of players. Hopefully this won’t end up being a problem.
We will attempt to have private locations available for practice at 6pm, 1 hour ahead of the league start time. All of our public locations will be available many hours before we start.
The SLAP League will be held at both public locales and private homes. All locations and machines will be posted as far in advance as possible. We hope this will encourage players to practice and research to prepare for their upcoming matches. Players are encouraged to host a night of their own. A location needs at least 4 functioning machines and enough room for our members. Nothing like a home court advantage when it comes to pinball! If you know anyone with a collection please reach out to them to see if they might be willing to host a night.
100% of the money collected from league dues will be distributed back to the players on week 10. The prize fund will be voted on during week 1. Players are welcome to submit prize distributions of their own, but please have at least 4 copies of it available at the start of week 1 so it can be included in the vote. 3 sample distributions are included.
All games will be set to 3 balls if possible. (5 ball is acceptable on EM machines) We will be playing NO EXTRA BALLS. Ideally machines will be set to no extra balls. Where it is not possible, extra balls will be plunged and left to drain. There will be no touching or manipulating the game after the plunge (i.e. nudging, flipping). In case of a ball save it will be plunged and drained again. Timed skill shots (i.e. T2) or plunge skill shots (i.e. TZ, TAF) will be allowed just no touching after plunge. Pressing a flipper before a ball is plunged to set up a possible skill shot will be allowed. If a games ball-save feature prevents flipperless drains (i.e. JD), then the player will be allowed to play the extra ball using just 1 flipper.
To help keep the league on track and to prevent excessive focus on minor glitches, only serious malfunctions will be Arbitrated by a SLO. Serious machine malfunctions are broken down into two categories: major malfunctions and catastrophic malfunctions.
A major malfunction is one that results in a loss of a playable turn that is not a normal part of the game (i.e. premature loss of turn). This does not include unallowable extra balls. In disputed situations, the SLO shall decide whether or not a malfunction is considered major.
The following are examples of major malfunctions:
- A player is forced to tilt the ball in an attempt to dislodge a stuck ball (unless it is an unallowable extra ball)
- A turn ends prematurely (i.e. with 1 or more balls in play).
- A ball is auto-plunged or otherwise shot into play without the player’s involvement, resulting in loss of ball.
- The following examples would not be considered major malfunctions:
- A player tilts away a stuck ball when it was not clearly necessary.
- A multiball round ends prematurely but does not result in loss of turn.
- A ball goes airborne and drains.
- A lit kickback fails to kick the ball back into play.
- A ball saver fails to work.
- A player tilts another player’s ball. (This is Interference and results in a forfeit)
- If a problem with a machine is announced to league players by the SLO before league play is started, then that problem is not considered a major malfunction even if the result is loss of ball in play.
In the event of a major malfunction the affected player will be allowed to play 1 ball and add it to the total of the affected game.
Catastrophic malfunctions denies a player a playable turn and prevents the game from continuing. As with major malfunctions, this does not include “unallowable” extra balls. The following are examples of catastrophic malfunctions:
- Non-Player caused slam tilt
- Total machine failure / reset
- Loss of electrical power
- Fire due to overheated components
In the event of a catastrophic failure, the game will be replayed. The SLO can declare a machine unplayable at any time if it is not functioning properly. In these cases, the entire game is replayed on a substitute game designated by the SLO. If the Catastrophic failure occurs on the 2nd game of a match, and the SLO determines a substitute machine needs to be used, then the match point will be determined on a comparison between the 2 games. (Example: Player 1 scores 1,000,000 and player 2 scored 800,000 on 1st machine. Then on 2nd machine player 2 scores 500,000 and player 1 scores 390,000. Player 2 would be awarded the match point.)
We will have a league maintenance sheet. Please report any minor/major malfunctions to an unoccupied SLO. This list will be passed on to the site’s management/owner to assist in the proper maintenance of the machines.
If a malfunction causes a player to receive an exceptionally unfair advantage over the other players, and there is no reasonable way to avoid it, then the game is stopped and a new game is started either on the same or a different machine at the SLO‘s discretion. If a positive malfunction can be avoided (such as the awarding of extra points by repeated tapping of a flipper button), then this behavior shall be reported to the SLO and shall be avoided during subsequent league play. At the discretion of the SLO, the game may be replayed if it is felt that an unfair advantage was already gained by one or more players due to the malfunction. In this situation, the SLO may also rule that completed scores on the game are to be discarded. It is the responsibility of all members of a group to ensure that positive malfunctions are not abused. *Note that a one ball “multiball” (or stuck ball during multiball) is not considered to be an exceptionally unfair advantage.
Practice Games on League Machines
Once league play starts, a player may not practice games that he is scheduled to play later in that night. Practice games are allowed on machines that a player is not scheduled to play during that night, as long as it does not interfere with any other match. Practice games must be ended immediately if a match is ready to begin that involves the player or the machine.
In general, random distractions that occur during league play (including minor physical bumps) are considered normal play conditions and no allowances are made for the effects of such distractions on a player’s game. Talking to a player is acceptable as long as the player doesn’t request that you stop talking to them. Intentionally trying to distract a player will result in a forfeit at the SLO’s discretion.
Accidentally Playing Opponents Ball
If the error is discovered during play of the ball, the player in error will attempt to catch the ball. If successful, then the game will be passed off to the correct player, and play will continue as normal. If he is unsuccessful, then the game will be forfeited, and the offending players score will be recorded as zero. The innocent player will be able to finish the game and count it towards the match total.
Not Starting the Proper Number of Games
If too many games are started inadvertently, balls for the extra games are plunged but not played. If too few games are started, additional games are started, if possible, so that the number of games on the machine matches the number of players. In these cases, no further action is required. If the proper number of games cannot be started by the above means, the game is ended immediately, voiding all players’ scores. A new game is started on the same machine with the correct number of players. The player responsible for the wrong number of games being started should be ridiculed and also pay the cost of restarting the game for all players.
Tilting is part of pinball. But excessive tilting or tilting on purpose is frowned upon and could prompt a league vote to take action if needed. Slam Tilts will disqualify a player for the entire match. Tilting through into the next players ball (can happen on sensitive machines), even if just a warning will also disqualify the player from the entire match.
DeathSaves and BangBacks
Deathsaves and bangbacks (“biffs”) are techniques used by some players to return a ball back into play that has already gone down an outlane or otherwise drained. These techniques are not allowed in FSPA league play. A player that successfully performs a deathsave or bangback will receive a machine score of zero on that game, and must plunge any remaining balls without playing them. However, it is allowable for the ball to bounce back into play of its own accord (most common on Gottlieb games).
Code of Conduct
All players will be responsible for conducting themselves appropriately. No abuse of machines, people, or property will be tolerated. All of our locations are kind enough to invite us into their homes and businesses and they should be treated with the utmost respect. Cheating in any form will also not be tolerated. Any offenders will be dealt with by Judge Dredd.
Thank you for making this possible! We have put in a lot of work getting the league to this point. But it’s the members who will make it or break it. If you are reading this, you are getting involved in something that we hope you will look forward to every week. The pinball community in Utah is not a large one, but I think together we can make it grow and have a great time doing it!
Special thanks to the Free Space Pinball Association (FSPA) for their invaluable help in creating these rules. Thanks Joe! Also thank you to Josh Sharpe from the IFPA for his guidance.
LEAGUE WEBSITE: www.slapleague.com
Facebook Group: Salt Lake Area Pinballers
League Email: email@example.com
League Deputy Commissioner